HUAWEI×WIRED

On Japanese edition of WIRED, I produced a promotional article for HUAWEI. It’s about prototyping with the latest devices. With “HUAWEI P10 plus” is an interactive device that uses high-definition video. With “HUAWEI Media Pad M3 Lite 10”, applications can be used in a high quality The performance of the sound system is performed, and the performance of each is verified from a manufacturing perspective I did.

ファーウェイのスマホ&タブレットでアート作品?をつくってみた

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Investigating for “Dozo-Dozo”

This is a project to turn the humorousness of the famous gag of comedy trio representing Japan into “wisdom that leads to production” by theorizing and creating works based on it. 22 works were implemented regardless of the media selection. In addition, it was adopted as a grant, and held solo exhibitions at Tokyo and Kyoto, and held a talk event with a science communicator to examine the differences between research and production.

Website
http://dozo-dozo.tech/

Grant
The Project to Support Emerging Media Arts Creators

Solo Exhibition
Investigating for “Dozo-Dozo” Sotokanda @ 3331 Arts Chiyoda
Investigating for “Dozo-Dozo” Gion @ Y gion

Exhibition
Projets to Support Emerging Media Arts Creators Presentation+Exhibition @ Ginza Sony Park

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Goldfish Feelings

A traveling exhibition where you can experience the view of nature through the humorous goldfish personified by Ukiyo-e artist Kuniyoshi Utagawa. It consists of a Ukiyo-e reproduction, Kuniyoshi’s goldfish face-fitting paper craft, and a VR where you can experience the gaze of a goldfish. Especially, this VR is different from “immersive feeling” that you enjoy by yourself by looking at the HMD. Using real-time synthesis of animated goldfish on the image of a 360-degree camera, it realize “Place created by VR”.

YouTube

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Sharing with Cats

This is a documentary video that shows a tune of my “Zoom in Face” for cats, and shows the stray cats experiencing them. I created a cat face pattern by machine learning, and replaced it with a human face pattern that had been referenced before, and realized it as an application. The range of computer-based interactive work was extended from humans to animals, and was created based on the desire to see unrecognized reactions.

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