Alive

Language is a highly convenient communication tool that streamlines cognitive processing and enables rapid communication. On the other hand, due to its high semantic resolution, it has the aspect of exacerbating the fragmentation among human individuals. This work is a system that reduces the resolution of the tool and focuses only on the desire to be connected to someone.
Specifically, I built a website that allows users to warp their own mouse cursor into real space via a web browser and communicate in real time with other people gathered there. Unlike online games, where the situation is recreated by the client, this website is characterized by the ability to share actual time and space.
The feedback from the participants was about the sense of touch. When they placed the mouse cursor over the various components that made up the room, they felt as if they could feel the texture of each component, and when they overlapped with the mouse cursor of another person, they felt as if they were touching each other and had a comfort zone. It is interesting to note that the interaction also encouraged mirroring, such as following and aligning. Furthermore, when I added a function that allowed the user to leave traces, it was impressive that the remaining player wandered around the traces when one of them left, showing a movement reminiscent of a regretful farewell.
The sense of touch observed in this work are thought to be the activation of the functional areas of the brain that control bodily sensations through the interaction of the participants with the visual feedback of the mouse cursor. The mimicry of movement and traces is an intrinsic behavior of living organisms that show favoritism toward the preservation of the group/species, and the fact that this behavior is facilitated through a computer network may provide an important cognitive scientific basis for the digitization of the experience of the work itself.

Website(PC)
https://alive.salon

Award
Tokyo TDC Annual Awards 2022 Selected Work

Media
VOGUE JAPAN
NHK World “Design Talks Plus”

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Monkey Fitness

This work constructs a “controllable space-time” that is different from the world we live in, as a phenomenon that occurs in the viewer’s perception. The basis of the work is a technology called “spatial screen. This technology uses a special rotating object and a projector to achieve stereoscopic vision with the naked eye without limiting the viewing range, inexpensively and simply. The author invented the projection principle of the “spatial screen” and has been improving it with his colleagues who specialize in stereolithography and metal processing. Specifically, the 3D model is cut into a circle toward the back and projected onto a special structure at a speed that the viewer’s eyes cannot keep up with, thereby creating a three-dimensional light. A pseudo-space-time is created by giving further temporal changes to the three-dimensional structure thus created. The monkeys dancing in space-time as a visual phenomenon ask questions such as what is time, what is space, what is mass for a three-dimensional object, what does it mean to “see”, what is the world as we perceive it, and what is existence. In addition, due to the fact that it does not limit the viewing area, it will realize the unprecedented activity of “surrounding the image with others and observing it.

This research was supported by JST, COI, and JPMJCE1308.

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HUAWEI×WIRED

On Japanese edition of WIRED, I produced a promotional article for HUAWEI. It’s about prototyping with the latest devices. With “HUAWEI P10 plus” is an interactive device that uses high-definition video. With “HUAWEI Media Pad M3 Lite 10”, applications can be used in a high quality The performance of the sound system is performed, and the performance of each is verified from a manufacturing perspective I did.

ファーウェイのスマホ&タブレットでアート作品?をつくってみた

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Investigating for “Dozo-Dozo”

This is a project to turn the humorousness of the famous gag of comedy trio representing Japan into “wisdom that leads to production” by theorizing and creating works based on it. 22 works were implemented regardless of the media selection. In addition, it was adopted as a grant, and held solo exhibitions at Tokyo and Kyoto, and held a talk event with a science communicator to examine the differences between research and production.

Website
https://dozo-dozo.tech/

Grant
The Project to Support Emerging Media Arts Creators

Solo Exhibition
Investigating for “Dozo-Dozo” Sotokanda @ 3331 Arts Chiyoda
Investigating for “Dozo-Dozo” Gion @ Y gion

Exhibition
Projets to Support Emerging Media Arts Creators Presentation+Exhibition @ Ginza Sony Park

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Goldfish Feelings

A traveling exhibition where you can experience the view of nature through the humorous goldfish personified by Ukiyo-e artist Kuniyoshi Utagawa. It consists of a Ukiyo-e reproduction, Kuniyoshi’s goldfish face-fitting paper craft, and a VR where you can experience the gaze of a goldfish. Especially, this VR is different from “immersive feeling” that you enjoy by yourself by looking at the HMD. Using real-time synthesis of animated goldfish on the image of a 360-degree camera, it realize “Place created by VR”.

YouTube

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